CloakingDevice
- PhaseCloakDevice
- CloakingDeviceImp
Fleet Operations only
- CloakingDeviceImp
Gives the owner vessel a standard cloaking device. Armada only supports one CloakingDevice per GameObject - if an additional cloak is desired, you must use a CloakingDeviceControl as well.
Does not require an Ordnance file.
classlabel = "cloakingdevice"
Stock ODF Commands
effectTimer
Float, Default: 10.0
Determines the length of time in seconds before the cloak is ready (its cooldown cycle and stepSize animation). If weapons are affected by the cloak, they must wait for effectTimer to complete. Shields are by default disabled upon starting to cloak, but the length of ShieldDelay (Craft ODF command) upon decloaking is independent of effectTimer.
stepSize
Float, Default: ???
Has to deal with the animation at the beginning and end of a cloak cycle when the unit becomes semi-transparent (in radians). Replaced by Fleet Ops effects.
stepSize = 0.0004
unsafeCloakDistance
Float, Default: ???
Determines the distance you must be from hostile units before the owner unit may cloak. Appears non-functional in Armada II / Fleet Ops.
transparency
Float, Default: 1.0
Modifies how transparent the owner unit is when cloaked by this fraction (0.0 being not transparent at all).
