CloakingDeviceImp
Fleet Operations only. Does not require an Ordnance file. Improved CloakingDevice Class, based on PhaseCloakDevice.
CloakingDeviceImp unlike CloakingDevice does not trigger a vessel's shieldDelay, but brings its own command to define the shield delay when decloaking.
This weapon can also be used as a replacement for the phaseCloak device by using the phaseCloak command.
The inherited shotDelay command defines the time for the cloaking device to be usable again after decloaking.
classlabel = "cloakingdeviceimp"
Fleet Operations ODF Commands
disableShield
Boolean, Default: TRUE
When set to false (0), the shields are not disabled when the ship is cloaked.
disableWeapons
Boolean, Default: TRUE
When set to false (0), the weapons are not disabled when the ship is cloaked.
phaseCloak
Boolean, Default: FALSE
When set to true (1), the ship may pass through all objects when cloaked.
decloakShieldDelay
Float, Default: 0.0
The time the shield requires to be turned back on after a vessel is decloaked.
initialCloak
Boolean, Default: FALSE
When set to true (1), the cloaking device is enabled when the vessel is created and as soon as the tech requirements for the cloaking device are fullfilled.