TaQ'roja

 

Gives access to two new units

  • Veqlaragh class
  • Chargh class

Gives access to the following benefits

  • Equips B'rel and K'Vort Class Vessels with Photon Torpedoes and increased the Offensive Value of B'rel, K'Vort and Sang' Class vessels by 2. The B'rel also yields additional supplies during battle.
  • Reduced construction costs for Topmey class vessels by 20 percent.
  • Replaced Torpedo Drone weapons by Heavy Disruptor weapons.

 

You will begin with two Chor-class construction ships and a NoQ'Duj - class scout ship.

K’Vort Rush

Special Notes

For Which Avatar: both
Tactical Tidbit: Specialist, but provides a strong opening lineup.
Strongest Against: Bug Spam, Shrike Spam, Intrepid Spam, K't'inga Rush
Weakest Against: Scout Cube / Probe Rush, B-8 Warfrigate Rush
Up-Time: 153 seconds (1 K'Vort constructed)

Initial Build Order

Queue up four Topmey freighters.

First construction ship begins constructing a Field Yard, second construction ship begins a Field Research.

When the Field Yard is complete, add on a Bird of Prey Extension. Queue up K'Vort once the Field Research is complete.

The first free construction ship should begin constructing a Dilithium Refinery, while the second construction ship produces a Tritanium Refinery.

Send your first free construction ships immediately to your expansion to create a Dilithium Refinery and queue up an additional two Topmey for your expansion.

When the Dilithium Refinery is complete, construct a Field Yard next to it.

After three K'vorts have been produced (roughly when you have three freighters on that expansion dilithium moon) you should have gained the necessary resources to expand the Field Yard. Choose an extension based on your needs.

B’rel Spam V1

Special Notes

For Which Avatar: both
Tactical Tidbit: Specialist and requires good micromanagement.
Strongest Against: Rhienn Spam, Saber Spam, Dodecahedron spam
Weakest Against: Scout Cube / Probe Rush, Shrike Spam
Up-Time: 131 seconds (1 B'rel constructed)

Initial Build Order

Queue up four Topmey freighters.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

When the Field Yard is complete, construct a Bird of Prey Extension. Queue up B'rel.

The first free construction ship should begin constructing a Tritanium Refinery, while the second construction ship ventures to the expansion to build a Field Yard.

Upon completion of the Field Yard, construct a Bird of Prey Extension (assuming that your opponent is still spamming long ranged ships) and build a Dilithium Refinery. Queue up an additional two freighters for your expansion.

Upon completion of the Tritanium Refinery, construct a Field Research and queue up the B'rel's Weapon Fatigue.

B’rel Spam V2

Special Notes

For Which Avatar: both though more efficient for Martok
Tactical Tidbit: Specialist, requires good micromanagement, and inflexible.
Strongest Against: Rhienn Spam, Saber Spam, Dodecahedron Rush / Start, S-2 Spam
Weakest Against: Scout Cube / Probe Rush, Shrike Spam
Up-Time: 131 seconds (2 B'rel constructed)

Initial Build Order

Queue up four Topmey freighters, with the first two going to the dilithium moon.

Both construction ships should begin building Field Yards, one adjacent to each moon (so that miners may quickly enter to repair).

When the Field Yards are complete, construct a Bird of Prey Extension at each. Queue up B'rel at each.

Immediately begin constructing a Dilithium and Tritanium Refinery.

When both constructors are finished, one to the expansion immediately to construct a Dilithium Refinery. Send the fourth constructed Topmey to this expansion.

For TaQ'roja, it will take about 6 B'rel to stabilize your economy so that you can maintain constant production. Construct an additional two Topmey to fill out your expansion and home base mining.

At this point the build order can be separated into two distinct categories - that of quantity, or that of quality:

Quality will require that a Field Research is constructed at the main base. The B'rel's Weapon Fatigue ability is to be researched immediately.

Quantity demands that your construct a Field Yard at the expansion and build an extension (either Bird of Prey Extension or Central Facility depending on counters and roles).

Cavalry Charge

Special Notes

For Which Avatar: much stronger for Martok (TaQ'roja will run out of dilithium too quickly)
Tactical Tidbit: A good generalist strategy that is flexible, but requires good micromanagement.
Strongest Against: Early Leahval
Weakest Against: K'vort Rush
Up-Time: 178 seconds (1 B'rel, 1 K'beajQ constructed)

Initial Build Order

Queue up four Topmey freighters.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

When the Field Yard is complete, add on a Bird of Prey Extension. Queue up B'rels

Once the Extension is complete, construct a Central Facility and queue up K'beajQ.

The first free construction ship should begin constructing a Tritanium Refinery, while the second construction ship goes to the expansion immediately to create a Field Yard.

Construct a Dilithium Refinery after the Field Yard is complete.

At this point the build order can be separated into two distinct categories - that of quantity, or that of quality:

Quality will require that a Field Research is constructed at the main base. The B'rel's Weapon Fatigue ability is to be researched immediately, followed shortly thereafter by the Homing Torpedo.

Quantity demands that the Field Yard at the expansion builds an extension (either Bird of Prey Extension or Central Facility depending on counters and roles). A Bird of Prey Extension is wisest if you are expecting unprotected expansions and long range warships.

In either case, the Field Research should be constructed relatively soon to allow access to research.

Early Sang’ / Chargh

Special Notes

For Which Avatar: both though obviously the Chargh is avatar specific
Tactical Tidbit: A good generalist strategy, but is not very flexible.
Strongest Against: customizable
Weakest Against: customizable
Up-Time: 153 seconds (1 K'beajQ constructed)

Initial Build Order

Queue up four Topmey freighters.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

When the Field Yard is complete, construct a Central Facility and queue up K’beajQ.

The first free construction ship should begin constructing a Tritanium Refinery, while the second construction ship goes to the expansion immediately to create a Battleyard and then a Dilithium Refinery.

When the Battleyard is complete, begin construction of Sang’ / Chargh. If you begin production of Chargh as your first Battleyard unit you will be able to commence production immediately. Since TaQ'roja's Battleyard is more expensive than Martok's however, you will have to wait a small while to begin production of Sang' if you so choose to start with them.

Chargh is best used against Scout Cubes or Leahvals (does standard damage to the Intrepid) due to the Fast Tracking Weapons passive on the warship.

Sang’ are best used against medium sized vessels (Intrepids, Scout Cubes, Dodecahedrons, B-8 War Frigates, Chargh) due to the higher hit chance and their ability to retreat fairly rapidly to recrew and repair.

Although it might seem as if you can immediately begin production of Qaw’duj, the tritanium expenditure is usually too much to allow you to maintain anywhere near constant production.

Early Qaw'Duj

Special Notes

For Which Avatar: both
Tactical Tidbit: A good generalist strategy that is flexible.
Strongest Against: K'Vort spam, Scout Cube / Probe start, Dodecahedron start
Weakest Against: Leahval reliant strategies
Up-Time: 278 seconds (1 Qaw'Duj, 2 K'beajQ constructed)

Initial Build Order

Queue up four Topmey freighters, a Qaw'Duj, and two more Topmey freighters.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

When the Field Yard is complete create a Central Facility. Queue up K'beajQ.

The first free construction ship should begin constructing a Tritanium Refinery, while the second construction ship goes to your expansion and builds a second Field Yard.

Once the second Field Yard is completed at your expansion create:

A Central Facility if facing a Scout Cube / Probe beginning or a K'Vort spam. Micromanage your K'beajQ out of range of K'Vort to make use of the same speed advantage.

A Bird of Prey Extension if your opponent is producing Dodecahedrons or other long ranged units.

The construction vessel should now build a Dilithium Refinery.

K't'inga Rush

Special Notes

For Which Avatar: TaQ'roja
Tactical Tidbit: A good generalist strategy, provided you are very aggressive.
Strongest Against:
Weakest Against: K'vort Rush, Bug Spam, Intrepid Start, Shrike Spam
Up-Time: 207 seconds (6 K't'inga, 2 B'rel, a K'beajQ produced)

Initial Build Order

Queue up four Topmey miners.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

As soon as the Field Yard is complete, construct a Bird of Prey Extension.

As soon as the Bird of Prey Extension is complete, queue up two B'rels and construct a Central Field Yard immediately.

When the Central Field Yard is complete, queue up K'beajQ.

As soon as the construction vessels become idle, send one to the expansion moon set to build another Dilithium Refinery, while the other constructs a Tritanium Refinery at the home base.

Queue up an additional two Topmey for your expansion and an additional two for the rush (the queue should never be empty of Topmey, but it should remain nearly empty, to lure your opponent into a false sense of calm).

When the second B'rel is nearly complete (about 10-15 seconds before) and thus after the first K'beajQ is constructed, turn all three home-base dilithium freighters into K't'inga. Turn two of the three home-base tritanium miners into K't'inga. Another Topmey should have now been produced from the Kahless Station so turn that into a K't'inga as well. Cloak all ships and attack with your nine (6 K't'inga, 2 B'rel, 1 K'beajQ) vessels.

Keep the queue of additional Topmey going until you have regained all six home-base miners. The first freighter produced after you rushed should go to the Tritanium Refinery, as the strategy is tritanium heavy.

If you face Leahvals or Intrepids it is best to build a Battleyard when possible and construct Chargh. If facing other categories of vessels, it is best to produce a Field Research and research the Heavy Disruptor.

Early Mixed Tech (best with a Federation Ally)

Special Notes

For Which Avatar: both
Strongest in Situation: powerful harassment and anti-long range, good for larger maps where cloak dominates
Weakest in Situation: anti-short range units
Up-Time: 330 seconds (3 B'rel, 1 K'beajQ constructed)

Initial Build Order

Queue up four Topmey freighters. The first two will mine tritanium.

First construction ship begins constructing a Field Yard, second construction ship begins a Tritanium Refinery.

When the Field Yard is complete, construct a Bird of Prey Extension. Queue up B'rels.

After the second B'rel is complete, construct a Central Facility and queue up K'beajQ (this should be when you have expanded).

The first free construction ship should begin constructing a Dilithium Refinery while the second builds a Mixed-Technology Yard.

 

As soon as the Mixed-Technology Yard is complete, you should have exactly enough funds to begin researching Mixed-Technology.

 
 

Send a free constructor to your expansion immediately and begin construction of a Dilithium Refinery.

Queue up an additional two Topmey freighters to fill out your expansion Dilithium Refinery.

After roughly five minutes the Mixed-Technology research will be complete and you can queue up powerful vessels in short order. Check the Mixed-Tech analyses for more information.

Early Heavy Weapons Platform

Special Notes

For Which Avatar: both
Tactical Tidbit: Works best in Cooperative Multiplayer. Provides access to strong defense, but lacks an early offensive push.
Strongest in Situation: being harassed by short ranged units
Weakest in Situation: facing many long range units or units that have anti-medium range passives
Up-Time: 153 seconds (1 K'beajQ constructed)

Initial Build Order

Queue up four Topmey freighters and a NoQ'duj.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

When the Field Yard is complete, produce a Central Facility and queue up at least four K'beajQ.

The first free construction ship should begin constructing a Tritanium Refinery, while the second construction ship produces a Field Research structure.

Send both of your idle construction ships immediately to your expansion to build a Heavy Weapons Platform and a Dilithium Refinery. Queue up an additional two Topmey for your expansion.

After your fifth K'beajQ is in production you should have enough funds to purchase Homing Torpedo / Heavy Disruptor.

Early Vor'cha

Special Notes

For Which Avatar: better for Martok
Tactical Tidbit: Works best in Cooperative Multiplayer. Gives strong map control and diverse early-game fleet make up.
Strongest in Situation: less aggressive opponents, larger maps, short range units
Weakest in Situation: rushes and anti-medium range passives
Up-Time: 315 seconds (2 Sang', 1 Vor'cha, 1 Qaw'Duj constructed)

Initial Build Order

Queue up four Topmey freighters and a Qaw'Duj.

First construction ship begins constructing a Field Yard above a dilithium moon, second construction ship begins a Dilithium Refinery.

When the Field Yard is completed, do nothing with it. It will serve as a repair yard only for the moment.

The first free construction ship should begin constructing a Tritanium Refinery, while the second construction ship produces a Battleyard above the tritanium moon.

When the Battleyard is complete, queue up two Sang' class warships.

A free constructor should immediately begin building an Armory station.

After the Armory is complete, queue up Vor'cha and head to your expansion.

Vor'cha Rush

Special Notes

For Which Avatar: much better for Martok
Tactical Tidbit: Works best in Cooperative Multiplayer. Initially a strong defensive tactic, can become quite powerful after building up a critical mass.
Strongest in Situation: less aggressive opponents, larger maps, short range units
Weakest in Situation: facing constant cloaking harassment specialists
Up-Time: ~305 seconds (2 B'rel / 1 K'beajQ, 1 Vor'cha constructed)

Initial Build Order

Queue up five Topmey freighters. The fifth is sent to the expansion.

First construction ship begins constructing a Field Yard, second construction ship begins a Dilithium Refinery.

When the Field Yard is complete, add on a Bird of Prey Extension or a Central Facility. Queue up either two B'rel or one K'beajQ (continued production of these vessels may continue as soon as the first Vor'cha is queued up).

The first construction ship should now head to the expansion and construct a Battleyard. The home base construction ship should begin constructing a Tritanium Refinery.

As soon as the home base construction ship has finished work, have it construct an Armory (this will require the completion of the Battleyard).

Once the Battleyard is complete, construct a Dilithium Refinery at the expansion.

As soon as the Armory is complete, queue up Vor'cha. Note that you should attempt to build the sixth freighter soon after so as to maintain continuous production.