Requires an Ordnance file: best to use the PointDefenseLaserBeam Ordnance. Although the PointDefenseLaser Weapon requires an Ordnance file, the energy costs for firing the weapon are deducted from the Weapon's specialEnergyCost command, and not the Ordnance's. This weapon is toggleable (one click to turn on, one click to turn off) and specialEnergyCost drains per second.

Fires a beam that destroys 100% of hostile Missile Ordnances. Hostile ordnance is ordnance that is targeted at an allied Craft. In Fleet Ops this includes torpedoes and pulses due to their classlabel (unitorpedo).

Does not use shotDelay command.

classlabel = "PointDefenseLaser"

Does not have any special ODF commands.

Does not respect ValidTargets.